Redfinger | Beginner's Guide to Archer in Rohan M
Rohan M is a remarkable 3D MMORPG created by YNK Korea after four years of development. Originally launched in South Korea, it achieved great success and received high praise from players upon its introduction to various regions including Japan and Taiwan. This guide is primarily designed to offer beginners a thorough introduction to the archer class within the game.
Attributes
This is a frequently asked question by beginners. In this game, stamina is just as important as the main attack power. From levels 1 to 49, you'll earn 4 attribute points per level, which you can distribute as 3 Agility and 1 Stamina, or 2 Agility and 2 Stamina. However, if you prioritize 3 Agility and 1 Stamina, it will generally make you less vulnerable to dying easily. Once you reach level 50, you'll start receiving 5 attribute points per level. Keep in mind that the monsters become stronger beyond level 50, so my recommendation is to allocate 3 Agility and 2 Stamina at this stage. Don't worry too much about making the wrong choice, as you can reset your attributes using in-game currency. If you feel your chosen attributes aren't suitable for the later stages, you can always reset them again.
Skills
In the game, players can harness a variety of skills, categorized as either active or passive. Active skills can be used without the need for skill points, allowing for immediate utilization. On the other hand, passive skills influence the damage potential of active skills. To enhance these abilities, players can invest money and skill enhancement stones into skill upgrades. However, it's important to note that there is a possibility of failure when attempting to upgrade skills. The specific skill enhancement stones required for upgrades depend on the level of the passive skill.
Weapons and Equipment
The true delight of this game lies in the art of collecting and merging equipment. When it comes to weapons and gear, I adhere to a simple principle: I only retain items that possess two desired attributes and dismantle the rest. By following this approach, I can effortlessly manage my backpack and warehouse without unnecessary clutter.
It's fascinating to note that weapons of diverse classes can be synthesized, resulting in a cumulative sum of their attribute values. This means that if I require two specific attributes, I can keep those weapons and combine them. As I progress through higher levels, the equipment and weapon values I obtain from stronger monsters also increase. Consequently, the equipment I merge during the early stages of the game will eventually be replaced. Thus, during those initial phases, I don't pay excessive attention to equipment ratings. My priority is to swiftly combine suitable weapons and gear to level up efficiently.
Once I reach level 50, acquiring equipment and weapons with a rating of 30 or higher becomes considerably easier from defeated monsters. It's at this point that I discard any equipment with a rating below 30, as they no longer meet my requirements. As I progress further to level 55, I may discover that the equipment I combined earlier lacks the necessary power. In such cases, I opt to assemble a fresh set of weapons and gear with superior values to overcome new challenges.
Synthesis Method
To enhance a white weapon or equipment, you will need to upgrade it with the desired attribute values and a weapon or equipment growth stone until it reaches the maximum level. Once it has reached the MAX level, combine it with a level 1 white weapon or equipment that also possesses the desired attribute values. When the synthesis process is successful, the item will transform into a green rarity. The same synthesis method applies to higher tiers, although each tier has a limitation on the number of attributes. If you surpass this limit, you will be required to make choices. Synthesis is possible between weapons of different classes using bows, while equipment synthesis necessitates the same equipment slot. It's important to be aware that there is a possibility of failure during the synthesis procedure.
Leveling Guide
In essence, the key to progress is to focus on the main quests and continuously move forward. For region quests, you can grind in designated areas where specific monsters are found. Even after completing these quests, the count of your accomplishments will continue to increase. For instance, defeating 100 specified monsters will reward you with 1000 currency and 1000 experience points.
By grinding and defeating 500 monsters, upon quest completion, the system will grant you 5000 currency and 5000 experience points. If your equipment is not powerful enough, it's advisable to grind in areas with lower-level monsters and more players to minimize the risk of dying. In the game settings, you have the option to adjust the percentage of automatic potion usage and the range of automatic combat movement. Unfortunately, the game's map does not display monster locations, which is a slight drawback. Therefore, while completing main quests, it's important to remain vigilant and be aware of the monster locations.
The instant movement feature in quests becomes available at a certain level (around level 2X, exact level forgotten), but it deducts currency when utilized. However, once you reach level 50, you will accumulate sufficient currency and won't hesitate to use it. Sometimes, if the monsters are too formidable, it's easier to employ instant movement instead of risking your life while attempting to reach the destination on foot. Consequently, after reaching level 55, I consistently rely on the instant movement function.
Regarding dungeons, you can enter them once for free each day. However, dungeons can only be tackled individually and cannot be completed as a team. If you possess additional dungeon entry tickets, it is advisable to use them for repeated clears of currency dungeons. Once you reach level 50, it is crucial to clear the elemental dungeons daily since they yield a substantial amount of experience points.
Pet Settings
Having multiple pets is possible, but make sure to activate their functions in the pet settings. The pets that appear alongside your character are mainly for visual appeal. When you use a pet coupon, it extends the duration of the pet's presence. Irrespective of the duration, I consistently train my pets to level 2 because it only requires currency. The training cost for reaching level 2 varies depending on how long the pet will stay. As Rohan M lacks healing skills, the primary method to restore HP and MP is by drinking water. Thus, it becomes crucial to have the Wave Bear pet, which automatically purchases water!
Conclusion
Rohan M is renowned for the formidable prowess of its archers, showcasing unrivaled offensive capabilities. However, their defensive capabilities are relatively modest. Consequently, players who opt for the archer class must possess exceptional operational skills to thrive in battles. To enhance their combat effectiveness, aspiring archers can utilize the Redfinger Android emulator platform, which provides a comprehensive guide to mastering archer techniques. By leveraging this resource, players can attain a competitive edge in combat scenarios.